using System.Collections;
    using System.Collections.Generic;
    using UnityEngine;
    using UnityEngine.Tilemaps;
    
    public class Box : MonoBehaviour
    {
        const float Gravity = -0.01f;

        //追記1
        [SerializeField]
        Tilemap tilemap;
        
        //---- 省略 ----

        // Start is called before the first frame update
        void Start()
        {
            //追記2
            GameObject time60Obj = GameObject.Find("Time60");
            time60 = time60Obj.GetComponent<Time60>();
        }
        
        // Update is called once per frame
        void Update()
        {
            //追記3
            // 1/60秒ごとに処理をするための門番
            if( time60.CheckFlame() != true) return;

            //---- 省略 ----

        }
    }