using System.Collections;
    using System.Collections.Generic;
    using UnityEngine;
    using UnityEngine.Tilemaps;
    
    public class Box : MonoBehaviour
    {
        const float Gravity = -0.01f;

        //追記1
        [SerializeField]
        Tilemap tilemap;

        Vector3 pos;
        Vector3 speed    = new Vector3();
      
        // Start is called before the first frame update
        void Start()
        {
            //---- 省略 ----
        }
        
        // Update is called once per frame
        void Update()
        {
            //---- 省略 ----
        }
    }