using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Tilemaps;
public class Box : MonoBehaviour
{
const float Gravity = -0.01f;
//追記1
[SerializeField]
Tilemap tilemap;
Vector3 pos;
Vector3 speed = new Vector3();
// Start is called before the first frame update
void Start()
{
//---- 省略 ----
}
// Update is called once per frame
void Update()
{
//---- 省略 ----
}
}