using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
public class SpriteText : MonoBehaviour
{
[SerializeField]
GameObject selectPlane;
TestScript testScript;
TextMeshProUGUI text;
// Start is called before the first frame update
void Start()
{
testScript = selectPlane.GetComponent<TestScript>();
text = gameObject.GetComponent<TextMeshProUGUI>();
}
// Update is called once per frame
void Update()
{
}
void FixedUpdate()
{
text.text = testScript.sText;
}
}