using UnityEngine;

    public class CubeB : MonoBehaviour
    {
        //CubeAで読み取られる変数
        public Vector3 attachPos = new Vector3( 0f, 0f, 0f);   
    
        // Start is called before the first frame update
        void Start()
        {
            
        }
    
        // Update is called once per frame
        void Update()
        {
            
        }
    }