using UnityEngine;

    public class CubeA : MonoBehaviour
    {
        // Start is called before the first frame update
        void Start()
        {
            //CubeBの位置をCubeB.csで定義した位置に変更する
            GameObjectcube_bObj = GameObject.Find("CubeB");
            CubeB cube_b = cube_bObj.GetComponent<CubeB>();
            cube_b.transform.position = cube_b.attachPos;
        }
    
        // Update is called once per frame
        void Update()
        {
    
        }
    }