public class SysRect
{
public int index = -1; //固有の番号
public SysRect(int _index){
index = _index;
}
}
public class CManager : MonoBehaviour
{
const int MaxCollisionNum = 4096;
public SysRect[] collision = new SysRect[MaxCollisionNum];
//空いてるcollisionを探しindexを返す
private int SerchCollisionIndex(){
//とりあえず前方検索
for( int i = 0; i < ; MaxCollisionNum; i++){
if( collision[i].index < 0){
return i;
}
}
//空きが最後まで無かった場合
return -1;
}
private void Awake(){
int i;
for( i = 0 ; i < MaxCollisionNum ; i++ ){
collision[i] = new SysRect();
collision[i].index = -1;
}
}
void Start()
{
int index;
//空のcollisionを探す
index = SerchCollisionIndex();
}
}