extends Area2D


    # Called when the node enters the scene tree for the first time.
    func _ready():
        pass ## Replace with function body.
    
    
    # Called every frame. 'delta' is the elapsed time since the previous frame.
    func _physics_process(_delta):
        if Input.is_action_pressed("ui_right"):
            position.x += 1
        
    
    func _on_body_entered(body):
        body.damage(1)