extends Area2D
# Called when the node enters the scene tree for the first time.
func _ready():
pass ## Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _physics_process(_delta):
if Input.is_action_pressed("ui_right"):
position.x += 1
func _on_body_entered(body):
body.damage(1)